Movies and shows as design fictions
Science Fiction: Movies and Shows as Design Fictions explores fictional devices, interactions, and interfaces in science fiction movies and shows, as a form of video ethnography and data sources of cultural
Focus of Science Fiction Movies and Shows – A Diversity of Futures
Phil Jordan includes a selection of images and video clips of contemporary sci-fi movies and shows, such as intelligent devices, novel user interfaces and interactions and other, pervasive and ubiquitous systems, among those technologies for mass surveillance, targeted advertising, smart infrastructures or adaptive materials. Next, the presentation considers science fiction movies and shows as design fictions, an emerging method and nascent field in human-computer interaction studies. Per the overarching, larger ethical and moral implications in science fiction plots, the talk will as well introduce domains, where science fiction movies and shows can inspire, showcase, question, or even give notice of possible concerns of present-time, or future, human-machine integration. In conclusion, Phil gives an outline of the limitations of the presented argument from a researcher’s and practitioner’s perspective.
Related article: ACM IX Blogs – science fiction in HCI – a nuanced view